| Field Name | Field Type | Field Constraints | Field Notes |
|---|
| ActorRuntimeID |
ActorRuntimeID |
|
The runtime id of the actor being moved |
| Header |
unsigned byte |
<div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> |
Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder |
| Position |
Vec3 |
|
X/Y/Z coordinates of the position of the actor, each being a 4 byte float |
| Rotation X |
unsigned byte |
<div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> |
The X rotation of the actor stored as an integer |
| Rotation Y |
unsigned byte |
<div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> |
The Y rotation of the actor stored as an integer |
| Rotation Y Head |
unsigned byte |
<div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> |
The head rotation of the actor if and only if it's a Mob type, stored as an integer |