MoveActorAbsoluteData
Field NameField TypeField ConstraintsField Notes
ActorRuntimeID ActorRuntimeID The runtime id of the actor being moved
Header unsigned byte <div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder
Position Vec3 X/Y/Z coordinates of the position of the actor, each being a 4 byte float
Rotation X unsigned byte <div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> The X rotation of the actor stored as an integer
Rotation Y unsigned byte <div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> The Y rotation of the actor stored as an integer
Rotation Y Head unsigned byte <div style="padding-left: 0px;">Minimum = 0<br>Maximum = 255</div> The head rotation of the actor if and only if it's a Mob type, stored as an integer